An Online IRC Vampire the Masquerade Chronicle set in the Original World of Darkness

Rules : Torpor

Torpor is the deathlike sleep common to the undead, particularly among ancient vampires. Torpor may be entered voluntarily (certain undead, weary of the current age, enter torpor in hopes if reawakening in a more hospitable time) or involuntarily (through wounds or loss of blood).

Mortals have no torpor rating; if reduced below Incapacitated, they simply die.

Waking from Torpor

Voluntary Torpor

A character may enter torpor voluntarily. This state resembles the character's normal daily rest, but is a deeper form of slumber and should not be entered into lightly. A vampire in voluntary torpor may rise after half the mandatory time period for involuntary torpor, but must make an Awakening roll to do so. A torpid vampire may ignore the nightly need for blood; she is effectively in hibernation.

Involuntary Torpor

Here on Sanguinus, in order to help promote play through faster recovery times, we have tweaked the rules regarding involuntary torpor somewhat. Rather than remain dormant a specific amount of time according to your character's Humanity or Path rating, characters that fall into involuntary torpor have the option of being revived immediately by being fed at least a blood point of vitae. This vitae, however, must be from another Kindred at least one generation lower than the torpored vampire or more.

For example:

Rita is an 11th Generation. She must be fed the blood of a 10th Generation or lower (9th, 8th, etc.) to be revived.

A Kindred will -not- be able to revived by blood that is higher generation than their own. Upon being fed, the torpored vampire is now considered 1-step blood bound to the vampire that fed them. Upon being fed, the character must now deal with healing the damage and feeding in order to replenish their blood pool. In addition, the vampire who slips into torpor and is woken suffers a 1 point loss to a physical attribute to account for the the crippling effects of Torpor. This attribute can later be bought back with XP.

PLEASE NOTE

Kindred do not regularly tell people their generation. Some might not even know what their generation is. Neonates also do not regularly possess a complete understanding of torpor and rising from it. A Kindred plays a dangerous guessing game if they choose to try to use their blood to wake another from torpor unless they're completely, or at least somewhat, certain of their bloods potency and their generation. Please do -not- let OOC information intrude on this, because we'll be watching. ROLEPLAY THIS ACCORDINGLY!

Awakening Roll

In order to wake from torpor, a character must make a Humanity or Path roll at difficulty 8. Each success allows the vampire to act for 1 turn. 5 successes allows the vampire to act for a whole scene.

Failure indicates the vampire slips back into slumber.

Botching means the vampire falls into sleep and can not try to awaken until the next sundown.

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