All combat must be done with the approval and presence of a Storyteller. The scene is frozen until a Storyteller can be found.
Combat Order
- Declare combat (and get an ST)
- Spend blood
- Roll for initiative (!inits)
- Declare actions and roll by in order of highest initiative
On Sanguinus, we determine initiative only once per combat. Inits are rolled at the very beginning of combat, and that order holds for the rest of the combat. Anyone who enters combat late rolls inits once and are added to the proper place in the turn order.
An attack is resolved in this order:
- Attacker rolls to hit
- Target decides to use his action to dodge or simply soak
- If attack hits, roll damage
- Target rolls to soak damage